The Crafting system on 3Scapes had something to offer to all types of players, and something to frustrate and pique everyone's curiosity. It is optional, but may prove worthwhile and rewarding.
- Mining generates raw materials. Predominantly, these are ores. Occasionally, you get special mining drops: dusts, shards, and jewels (collectively referred to as goodies). Also, Miners can turn ores into bars (by smelting).
- Enchanting uses fragments and goodies to generate uncharged gems. Enchanters can take an ore and have a chance to turn it into a goodie (trying this dests the ore in any case).
- Wrangling uses uncharged gems and chaos essences from the mobs wranglers kill to generate charged gems.
- Smithing uses bars, goodies, fragments, and charged gems to produce weapons and armor.
- Farming generates foodstuffs for use in cooking.
- Cooking uses foodstuffs from farming and produces consumable food and drink.
If you choose to dedicate the time to all of the professions you can reach the maximum crafting level
- Level 100 in one craftskill
- Level 89 in the next craftskill
- Level 65 in the next two craftskills
- Level 32 in the remaining craftskills
You do not need to join every one, and the advancement of an individual craftskill is not tied to your other professions. Also, advancing past these threshold points is not an absolute commitment -- you can roll back to them if you change your mind and want to focus on a different craftskill.
Also worth noting that you can max one skill on one alt, and another skill on a different alt.
- Mining takes time, and you have to fight off mobs in the mines (which are pretty little mobs at the easy levels, and harder as you progress in levels of mining).
- Enchanting and Smithing just take a little time beyond the material gathering, and a small amount of money to do each crafting.
- Wrangling doesn't incur any cost as such -- you just kill mobs as usual, don't even lose the corpse. I suppose you might find yourself killing otherwise-non-optimal mobs to have the right size for charging the gem in question. Finding appropriately-sized mobs for particular gem sizes is an art and a science.
- Farming spends a few coins on farming supplies, which are important to successfully growing stuff. Also a decent chunk of time, and you have to experiment to figure the puzzle of how to grow stuff. Mostly, it's a puzzle.
- Cooking just takes a little time beyond the material gathering. Also a puzzle to figure how to get the best value from your veggies.
Playstyle of the Top
- Mining is pretty grindy, and has no prereqs. It takes a chunk of time. You have to fight off mobs, which aren't that BS until the master level mines, and are underclassed. Downstream professions need a lot of mined components to work. Good for people patient with the grindyness who don't mind having less-than-optimum g/xp time.
- Enchanting is pretty much 'gather the stuff and it works'. You'll need to deal with people who gather the world drop fragments. Requires social skills and/or lots of money to buy or barter for fragments.
- Wrangling, you get to fight mobs as normal. You'll want to make a database of mobs and how 'big' they are for knowing how much they'll charge up a gem. At the high end, you'll want to fight big mobs to charge the big gems.
- Smithing is pretty much 'gather the stuff and it works'. You'll need suppliers, though more from the mining/wrangling side than the fragment side. Similar to enchanting in that regard. Good if you want/need to control the production of actual armor/weapons.
- Farming is a complex puzzle. You'll see when you poke at it. Suited to people who like figuring complex puzzles, especially if they're willing to join forces with similarly-minded people.
- Cooking is like farming, but some less so. But since you need farmed foodstuffs to cook, you'll likely want to do both if focusing on one.
The Crafting area is located in north western Pinnacle. It is north,west,north,north,north of the Center Of Town. Here you will find Chavee, the NPC where you can join the crafting guild and get a satchel. This satchel is an auto-loading items that you can stash components in to persist them over reboots. Finished products (armors, weapons, cooked foods, and charged gems) can not be stashed.
- craft is the chatline for questions about crafting, seeking allied crafters (notably, smiths need wranglers and miners; wranglers need enchanters; enchanters need miners; and cooks need farmers), and the like.
- ctrade is the chatline for buying or selling crafting components or services. (Or you can sell component
- cBay - The Consignment Shop. This room is located east of Chavee. There you can list 50 components for sale. Components and coins earned persist over boot until they sell; you unconsign; or in the case of money, cashout. There is also a donation box there if you're just looking to free up some space in your satchel or scavenge for free components.
- cMud clickable stashlist was made by Etah. It is available in the package library within cMud.
- [CraftingUI for MushClient] was made by Spellbound.